Running The Lost Mine of Phandelver
The party began by escorting a wagon full of goods along the road to Phandalin, while their employer Gundren and his bodyguard Sildar rode ahead. They came across two dead horses in the road and recognised them as belonging to their employer. When he went to investigate, Dunban was caught in a goblin ambush,
| Goblin Ambush AC 15 7(2d6) F 20 G1 9 C 21 G2 4 D 6 G3 10 M 18 G4 19 Scimitar +4 to hit 5(1d6+2) Shortbow 5(1d6+2) |
Meri slices through goblin heart in forest. Dunban slices two melee goblins in half. Fortune sleeps goblin + ties him up. He agrees to guide them down the trail. Dunban stabs two of the goblins' scimitars into the tree to mark the trail's entrance. They take the wagon with goblin to Phandalin and park at Barthen's Provisions. The proprietor tells them Gundren went missing and is worried. They went to Lionshield Coster to speak to Linene and bought some various items. Night falls and the party goes to Inn for sleep. Meri plays for food(slab of meat + turnips)+board for the party and Corrin stays back to pickpocket patrons (unlucky, only finds hematite and dirt). In the morning, Dunban wakes party and they agree to investigate Gundren's lost Dwarven brothers. They find a cavern outside Phandalin, a deep pit with a rope trailing down. Dunban tries to climb wall without rope and falls. At the bottom they find corpse of Tharden, the group's supplies and Boots of Striding and Springing for Corrin. Took path to the Still Pool Cavern, and are suspicious of the still water so they left it alone. Dunban kicked a pebble in as they departed the cavern. After roaming through more corridors they come across a dark temple bordered by pillars with a table at the end that is covered in papers. A drow wizard, flanked by bugbears, declares himself Nezznar the Black Spider and demanded to know why the adventurers intruded. They offered to work for him in order to escape and Corrin snuck into the side of the temple, getting behind Nezznar and grabbing the leather sack before leaping behind the nearest pillar. The party hastily distracts Nesquick and departs to the west, where Corrin unlocks a door to the left. Inside is young Nundro Rockseeker, badly beaten. Dunban lifts him up and they high-tail it out of there. They end up in a new cavern with a deep chasm and guttural voices. Fortune sends her friend Gimble Goblin to see what the Goblinoid voices were. He rushed back to report they were bugbears. They scampered out the south-western exit and return to the chamber with the still pool. Fortune gives her pack to Gimble and dives into the pool after throwing a lighted pebble into the depths and revealing a human ribcage. She found a pair of platinum rings and a Wand of Magic Missile. They get to the rope up, Corrin ties Nundro in excellently. Dunban unties him at the other end with panache. As the party makes their escape they hear a furious scream from the caverns behind them.
Nundro +200xp if survives
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